by Marcus Finlay | Nov 16, 2018 | Blog
Hello everyone, it’s Jonathan here. You may know me as the Art Director for Scoffton. It has been a joy to help collaborate with Marcus, to bring you the game as you see it on your screens today. I guarantee it will look even better when you hold it in your hot little...
by Marcus Finlay | Jul 12, 2018 | Blog
It was a bright winter’s Saturday morning, with not much in the car except the kids and a whole bunch of boardgames. We hit the Hume heading north, and followed the path of the Goulburn River, the winter sun gleaming through the gums, illuminating our way. After a...
by Marcus Finlay | Jan 17, 2018 | Blog
I, like many, was quite excited by the prospect of a second season of nostalgic goodness and 80s throwbacks that is Stranger Things. However after binge watching the season I felt slightly disappointed. Not by the storyline, or the acting, or the score. I was...
by Gavin V | Aug 15, 2017 | Blog
3D printing is something I have come to very recently and I must say it has been one of the best things to have gotten myself involved in, both from a games prototyping perspective and from a general knick-knacks perspective. Whilst I don’t yet own a printer, I am...
by Gavin V | May 18, 2017 | Blog
Today I want to talk about an apparently little known but inherently useful tool that should be in every game prototyper’s tool kit – the Wad Punch. Often utilised in the fine art of gasket making, a wad punch, when struck with a hammer or mallet creates a...
by Gavin V | Apr 7, 2017 | Blog
Happy International Beaver Day everybody! This year we are making it International DamBeavers Day by running a competition for the next month with these MegaMeeps from the game DamBeavers as a one and only prize! Head over to http://vamooseco.com/competitions/ for...